PAINT SHOP PRO

 

Flood button The flood tool can be selected from the tool bar or the Tool Options window. Flood the image, or parts of it, in a whole variety of ways, based on the 'styles' chosen, and the blend modes selected.

You can flood the selected area with either the foreground or background Style. Flood can be used with layers, or just a single layer/'background' (it would appear that the flood, itself, is temporarily treated as the top 'layer'). And the combination of match modes and blend modes gives over 100 different types of flood fill.

This shows the Tool Options for Flood fill. There are 17 blend modes, the same ones used for merging/blending layers. The image can be 'flat', unlayered, and the modes are still available. There are 6 match modes, with a tolerance setting for the first 5, and an opacity for all 6.

 

There are 17 blend modes. These are as described right in the PSP help file.

 Normal simple blend - covers over the image based on the number set for opacity.  
 Dissolve speckled effect, more so with higher opacity setting  
 Hue hue from flood is used  
 Darken dark areas overwrite image, lighter areas of flood ignored  
 Lighten lighter colors of either flood or underlying are used  
 Overlay combination of screen and overlay modes; tends to let both existing shadows and highlights show through  
 Hard Light same combo of modes, but tends to add highlights and shadows  
 Soft Light same combo of modes, and tends to add soft highlights and shadows  
 Dodge lightening, and already light areas emphasized  
 Burn darkening effect  
 Luminance floods based on luminance, not color  
 Color hue and saturation flood, underlying luminance unaffected  
 Difference color subtraction, based on lightness  
 Exclusion similiar to difference mode, but effect is somewhat less  
 Saturation flood saturation applied  
 Multiply darkening effect which tends to particularly darken already dark areas  
 Screen lightens image  

There are 6 match modes. These descriptions are from the PSP help file.

 RGB Value covers pixels with matching RGB values - typical match mode  
 Hue covers pixels with matching hue values  
 Brightness covers pixels with matching luminance values  
 All Opaque covers only the opaque areas (does not cover transparent areas)  
 Opacity covers pixels based on the opacity of the current pixel vs. the others  
 None covers all pixels as if nothing were there, tolerance setting turned off; e.g. can be used with texture to paint the texture over the image. (This may be the setting when PSP is first installed - rather than match RGB?)