[GET IT]
 Golfball 

Ht: 130
Wd: 130
Filesize: 19.29k
File type: JPG
Colors: FULL (24 bit)
Designer:  myself
 
  TUTORIAL

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 
 
     

I gave this another shot because it just bothered me that the Oranges background/texture couldn't be reproduced, exactly, by following my own instructions. So this time I saved the Blade Pro presets, and have them here in this .zip file, if you wanted to try it yourself and follow along. Unfortunately, it wasn't that simple.

  • Perhaps even just being off in the selections by one pixel is an error that can accumulate - if you accurately get the start point, it's tough to know if you've got the correct end point, when you end the selection even in a zoomed view.
  • As these were saved as .jpg files, even at 100%, there is some compression performed. So if restarting, at some point, from a saved .jpg image, slightly modified even at 100%, it could just slighly vary from the original image enough to prevent exact reproduction of something derived from the original.
  • And it could be that there's some randomness in using filters like Soften or Sharpen, or others.

There just doesn't seem to be anything I can do, except to say, the following should get you close, if you start from a blank white screen. Maybe I never appreciated that these patterns really are a one-shot kind of deal, and that you can't go back again.

This goes in stages, producing first one texture, then another, for 5+ stages, resulting in the one used here. I would encourage you to try all sorts of different things, not just what's recorded below (I'm not saying I always made the best decisions about what to do next). There are enough interesting textures that one creates in this process to take any one of them in a different direction than I did. This requires a couple of the free Filter Factory filters, as well as Blade Pro, a $25 beveling filter which has a few weeks trial period (at the time this tutorial was originally written).

     
     

So, to begin:

  1. Create a new image: 130 square, 16M colors, white background
  2. Set background color (R-G-B) = 206-238-187 (hex: CE-EE-BB)
  3. Set foreground color = 11-223-191 (hex: B-DF-BF)
  4. Shape: (rectangle, circle, and so on)
       Line size=1
       Shape= circle
       Style= filled
  5. Draw circle/disk:
       Color= foreground, hold primary mouse btn
       Upper left= (38,16)
       drag to lower right= (108,86)
    (take care with the upper left start point, as PSP can shift over one pixel if you didn't have it just right; you can check on the status bar at the bottom of the screen, the leftmost paren, to see if you got the right coordinates - should show (38,16) in this case)
  6. Flood fill:
       Match mode= RGB value
       Tolerance=10
       Fill style= Rectangular Gradient
  7. Right click somewhere in white area to fill with background
  8. Selections:
       Type= circle
       Feather=0
  9. Select circle:
       Upper left= (23,25)
       drag to lower right= (98,100)
  10. Use Blade Pro preset, provided: golfA.q9q
  11. Image, Normal Filters, Soften More
  12. Deselect: click with the right mouse button (or whatever your secondary mouse button is), or press the Delete key
  13. Image, Normal Filters, Soften


And that's stage 1, the first image, which should look like this . What you can do to check these out, of course, is create a quick little HTML page, with this as the background, open the page and keep it open in whatever browser you use. Reload the page when you've changed this background graphic, at whatever step, in PSP and after you've saved it to disk. So you have the browser open, PSP open at the same time, and just switch back and forth between them; saving in PSP, reloading in the browser. On to stage 2, and beyond:


  1. Greg's Metal Effects filter:
       Level Scale=87
       Level Offset=195
       Wave Scale=87
       Wave Offset=77
  2. Image, Normal Filters, Blur
  3. Which is where I saved the stage 2. Should look like this .
  4. Image, Normal Filters, Sharpen More
  5. Image, Special Filters, Erode
  6. Image, Normal Filters, Soften
  7. FF filter, Zoom Out (gallery A?):
        Center X=128
        Center Y=95
        Zoom Speed=208
        Intensity=225
  8. FF filter, Wrap (my own):
        Horiz=179
        Vert=83
    (This is found near the middle of this page (you need the Filter Factory filter, itself, to type in these formulas and save them as filters, either that or the FF Manager, or Plug-in, all linked at the bottom of the same page). The default horizontal and vertical is 128. If I refer to, wrap, below without any number, then it's just this 128 default for both horiz and vert.
  9. Soften
  10. Select circle:
       Upper left= (30,23)
       drag to lower right= (118,11)
  11. Blade Pro, same filter (it 'remembers'), but change Height to -40 (minus 40). Seems to suggest a contact lens.
  12. Deselect


That's stage 3, which should look like this . It's getting there. Stage 4:


  1. FF filter, 3D Superchecker:
        Texture size=159
        Mapping Strenght=189
  2. Soften
  3. (might be an interesting pattern to begin something else with, at this point)
  4. Copy (ctrl-c) and Paste (ctrl-v) as a dupe; call it 'the cutout' (might want to zoom in if you're using a high res screen)
  5. In the cutout, now, using Mario Klingman's FF filter, Kaleidoscope II (I use it all the time):
        Rotations=97
        Divisions=224 (this is the default value)
    I'll refer to this simply as Kaleid from now on, and if I write Kaleid=60, or something, then it means Rotations=60, and Divisions defaults to 224.
  6. Wrap (default horiz and vert of 128)
  7. Selections:
        Type= Rectangle
        Feather=0
  8. Select rectangle:
       Upper left= (23,23)
       drag to lower right= (108,108)
    (again, watch that PSP doesn't shift you over one from (23,23); it should show (23,23) in the leftmost paren of the status bar)
  9. Trim, using Shift-r
  10. Copy the cutout (ctrl-c)
  11. Click on title bar of original image
  12. Kaleid=106
  13. Wrap
  14. Paste the cutout as a new selection (ctrl-e) at (23,23);
    where I read (23,23), again, in the leftmost paren of the status bar
    (PSP automatically attaches to the middle of the cutout, and (23,23) on the left side, puts it right in the middle)
  15. Click to place, then deselect


That's stage 4, . By this time, when I've tried to duplicate this, following these instructions, I've always been a little off, but never consistently so, or to the same degree. Stage 5:


  1. Click on the title bar of the cutout/dupe
  2. Kaleid=50, to give it the 'golf/soccer ball' look
  3. Wand selection:
        Match mode= RGB value
        Tolerance=25
        Feather=0
  4. Okay, assuming you've gotten this far and what you've got is very slightly different than what I got the first time, and which stage images you've seen so far, I'd recommend just trying to select around the perimeter of the image. At tolerance=25, you should be able to select in the upper right, and then cycle around 8 more times, with shift-select, to select the area around the image. Stay near the edge of the window each time you do this.
  5. Selections, Invert, and only the 'ball' should be selected
  6. Copy (ctrl-c) the cutout
  7. Click on title bar of original image
  8. Wrap
  9. Paste cutout (ctrl-e) at (23,23)


Stage 5 complete, which is almost the Golf Ball texture, . On to stage 6:


  1. If you deselected, undo to get the selection back again. If you want to start by loading in this image, above, then set the Wand to Tolerance=40, and just shift-select around the 'ball' until you get all of it.
  2. Blade Pro: golfB.q9q .


And which is, indeed, the texture you see tiled on this page.