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Arguably an interesting plain little tile that suggests glass,
and seems to provide some depth of field for the text on top.
Provides a quick example of some
Harm's/sTile
manipulations, as well - taken
right from the recorded log file.
A few of the more frequently used hot-keys are noted.
And as the Split Blur filter is used to produce the 'glass' effect,
this requires at least the 2.6 version of sTile.
Split Blur tends to lose the image in the background.
But the combination of the sharp 'cut glass' overlayed on the blurred
image seems more striking and useful than just blurring for depth of field alone.
If you move your head up and down, the blurred image seems almost to
move slightly behind the 'glass'.
Left in an Undo and some repeated operations;
was just how this was created, step by step, from the 'red pillow' tile.
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Log starts - current Gradient: Width 256, Height 256, Gradient VertCenter, From Color R: 0 G: 0 B: 128, To Color R: 0 G: 255 B: 255, Angle 0
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Open File xfade72.jpg (
Red Pillow 3 )
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Color Rotate, Bits 8 (Ctrl-O)
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Split Blur, Amount 10
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Sharpen (Ctrl-S)
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Rotate 90 (Ctrl-Alt-X)
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Split Blur, Amount 10
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Sharpen
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Scroll Left 50, Scroll Up 60
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Split Blur, Amount 10
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Sharpen
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Rotate 90
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Split Blur, Amount 10
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Copy Image to Buffer
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Split Blur, Amount 10
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Sharpen
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Rotate 90
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Split Blur, Amount 10
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Rotate Seamless
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Split Blur, Amount 10
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ToolBox Sliders
to positions: Lightness 5, Contrast 6, Saturation 19, Red 0, Green 5, Blue 0
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ToolBox Sliders to positions: Lightness 0, Contrast 75, Saturation 0, Red 0, Green 0, Blue 0
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Sharpen
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UnDo (Ctrl-Z)
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Split Blur, Amount 10
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