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This was designed in Paint Shop Pro 3 or 4, in the late-1990s.
It goes in stages, producing first one texture, then
another, until the third is reached which is then
'gamma'd up to become the background, used here.
This requires a couple of the free
Filter Factory
filters,
as well as
Blade Pro, a $25 beveling filter which had a few weeks
trial period when this tutorial was originally written.
There's a bit of a problem with this.
It's not possible to specify highlight and shadow amounts numerically, in Blade Pro,
but only by taking care to save a Blade Pro preset file, every time.
I mention the general positions of highlight and shadow, below;
but it's not specific enough.
When I tried to duplicate what I had done,
by following these very instructions, it just wasn't quite the
same.
And there's also the possibility of incremental error from
starting in midstream from .jpg files, which lose a slight amount
of information even when saved at 100%.
It's not a lossless compression, in other words.
So, that being said, to begin with the first image:
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Create a new image: 120 square, 16M colors, white background
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Set background color (R-G-B) = 186-214-239 (hex: BA-D6-EF)
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Set foreground color = 134-117-100 (hex: 86-75-64)
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Select Fill, and set it to the Radial Gradient, Tolerance=20
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Fill with the background color (right click to fill)
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Change to the Linear Gradient
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Fill with the foreground color at 43,43
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Use the FF filter,
Brown's Beveled
Edge Blender, set at 177
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Using Klingman's FF Filter, Kaleidoscope II, set Rotations=2 (Divisions=224
should already be set as default)
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Using my 'wrap' filter, found near the middle of
this page (you
need the Filter Factory filter, itself, to type in
these formulas and save them as filters, either
that or the FF Manager, or Plug-in, all
linked at the bottom
of the same page), wrap the margins around to the center.
It's at the default horizontal and vertical of 128.
Use that.
(If I refer to, wrap, below without any number, then
it's just this 128 default for both.)
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Select the wand and use RGB value match, Tolerance=19, Feather=0
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Using the wand, select at 32,62
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Using Blade Pro:
Uncheck Auto Preview (unless it's a really fast computer)
Bevel shape, 9th in menu
Radius=29
Height=26
Gloss=100
Glare=55
Blend/Combine Type=Normal
highlight is white at 45NW, shadow is black at 45SE
Everything else is 0
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Click right button to deselect
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DC's (Dennis Crombie) FF filter, Rich-n-r, set to Depth=129, Force=75
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Image, Normal Filters, Soften
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Wrap and Soften again
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Blade Pro, same settings as above (it 'remembers' them)
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Kaleidoscope, Rotations=63 (Divisions always starts at 224)
And that's stage 1, the first image,
which is sort of an interesting texture, though pretty basic,
which should look like this
.
What you can do to check these out, of course, is create a quick
little HTML page, with this as the background, open the page and keep it open
in whatever browser you use.
Reload the page when you've
changed this background graphic, at whatever step,
in PSP and after you've saved it to disk.
So you have the browser open, PSP open at the same time, and just
switch back and forth between them; saving in PSP, reloading in the browser.
On to stage 2:
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FF filter (gallery G?), Xaggerate: \\ waves=44, // waves=15
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Image, Normal Filters, Sharpen
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Image, Normal Filters, Sharpen More
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Image, Special Filters, Erode
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Image, Special Effect, Hot Wax
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Colors, Histogram Functions, Equalize
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Rich-n-r, Depth=205, Force=51
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Wrap
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Image, Normal Filters, Blur More
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Repeat that again, Wrap and Blur More
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Image, Deformations, Wind: Strength=3, from Right
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Wrap
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Wind, same settings
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Colors, Adjust, Gamma Correction= .5
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Image, Normal Filters, Soften More
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FF filter (gallery A?), Tunnel Tile, Tiles=2 (Depth defaults to 244)
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Using Blade Pro:
Bevel shape, 9th in menu
Radius=13
Height= -70 (negative 70)
Gloss=100
Glare=91
Glassiness=66
Tarnish=5
Combine Type=Screen
highlight is white at 45NW, shadow is black at 45SE
Everything else is 0
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Wrap, Horiz=39, Vert=128
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Kaleidoscope, Rotations=120
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Gamma Correction= .15
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Colors, Adjust: Hue=0, Saturation=0, Luminance=2
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Soften
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Equalize
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Gamma Correct= .1
That's stage 2, which is a little wild,
is still pretty basic,
and which should look like this.
On to stage 3:
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Wrap, Horiz=128, Vert=0
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Copy (Ctrl-c) the whole image and Paste (Ctrl-v) as a duplicate
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(might want to zoom in on it)
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Kaleidoscope: Divisions=153, Rotations=207, on the dupe
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There's an orange-looking rosette in the center
(you could Soften, here, but the final result will be rather different).
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Trim the area around by first using
the rectangle select, just for ex. at, (25,26) upper left to (96,97) lower right.
Then use, Shift-r, to trim
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Wand: set Tolerance=32, and select at (63,11) (or most anywhere in the black area)
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Selections, Invert
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Copy (Ctrl-c) and Paste in a new window (Ctrl-v)
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Remove the dupe
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Click on the title bar of the original image
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Copy and paste another dupe
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Kaleidoscope: Divisions=161, Rotations=114, on the dupe,
giving a dark brown rosette.
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Trim the area around, rectangle select at, perhaps, (20,20) upper left to
(100,100) lower right (or similar), and then Shift-r to trim
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Wand: Tolerance=32, select at (70,5) or somewhere at upper right
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Selections, Invert
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Copy (Ctrl-c) n Paste (Ctrl-v)
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Remove the dupe
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Click on this brown rosette, which should be 65 square
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Image, Resize to 70,70. Could just enter 70 in one box and make
sure Maintain Aspect Ratio is checked.
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Click on original image
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Kaleidoscope: Rotations=138
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Select the title bar of the brown rosette, and copy (Ctrl-c)
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Click the title bar of original image and Paste into the image with Shift-Ctrl-E.
PSP will attach the cursor right to the center of this circle/rosette.
Try to center as best as possible, or:
since the image is 70 square, and the original image is 120 square,
you can read the right side or left in the position boxes at the
lower left in PSP.
The first, leftmost, parentheses shows the left side, which should be
half the distance from the center of 120, or 60-(70/2), or
x and y both at 25. So make it show (25,25) if you wish.
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Click to place, of course, and right click to deselect
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Now we'll place this little sun/orange rosette on top of the
last one.
It's 49 square.
So the first paren at the lower left should be 60-(49/2),
x,y of 35, say.
So copy the orange, Shift-Ctrl-E onto the original image,
and maybe try it at (36,35) as a compromise.
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Right click to deselect,
and the result
looks a little 'posed', but maybe is not half bad as a texture.
It should look like this
,
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Wrap: Horiz=128, Vert=62
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Kaleidoscope: Rotations=221
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Cut and Shift-Ctrl-E the large brown rosette to (25,25) again
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Deselect
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Paste in the orange rosette, again to (36,35)
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Deselect
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Rich-n-r: Force=64 (Depth=109, default)
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Wrap
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Kaleidoscope: Divisions=185, Rotations=199
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Wrap
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Paste in orange rosette, to (36,36), and deselect
And that's it. It's an
'orange' texture,
which I think looks kind of interesting.
You can try to get a wallpaper with:
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Equalize
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Luminance=1
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Gamma Correction= 4
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Then repeat gamma correct= 4
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Gamma correct= 1.1
And so that's how I utterly faded it out to get the wallpaper, used here.
You might prefer a darker shade.
But basically lots of gamma correct and a little luminance.
I like the texture better.
But it's, perhaps, not a too bad wallpaper, either.
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