Sample Image
A quick (sort of) tutorial showing one way to generate tiles from
scratch. Build on previous example.
Get more of a familiarity with operating the program, the menus,
options, etc.
The result, at one point, is the
'fluted ingot'
background, used here.
This was recorded/logged, at the time, for purposes of including it as a tutorial.
The 'ingot' is fairly interesting. But then I'd had a lot of time invested
up to that point, so just kept it. There's no way, though, to incoporate
these steps in a macro, since the current 2.4 version doesn't have
a macro play ability - just, essentially, a macro record.
And it can be easy to skip or miss a step or two in the following.
So if the image doesn't come out just right, really this is just
more to familiarize one with operating the program and going through
one particular way of creating a tile from scratch. That's all.
(In fact, it take so many steps to get to this background, that
I just stop at a certain point, and leave you to download
the recorded file.)
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File, New - create a new image
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CTRL-Q (same as selecting Effect, Size/Aspect, ReSize Fast).
Select Pixels. And set height and width to 200.
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Select Draw, Gradient from the 'tree view' - command box on the left.
Double click and set:
- VertCenter
- Angle 0
- Press "From Color", then "Define Custom" and set R:119, G:146, B:189
- Set "To Color" as R:244, G:244, B:244
New light blue gradient should now appear in the tile window.
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Rotate Seamless. Alt-Ctrl-S.
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Alternatively - under Size/Aspect in the 'tree view', double click Rotate Seamless.
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Or from the menu bar, Effects, Size/Aspect, Rotate Seamless.
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Draw, Merge Gradient. Default is 50%. Press the "D" button if it's not.
Press twice (merge twice).
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Rotate Seamless
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Distortions, Water with Self. Default is L/R 128 and U/D -128. Hit D if not.
Repeat three times.
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Rotate Seamless, twice.
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Water with Self, twice.
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Undo - Ctrl-Z. Last water didn't look quite right.
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Copy Image to Buffer.
- Press the BC button
- Or from menu bar, Buffer, Copy Image to Buffer
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Distortions, Water with Buffer. Default is L/R 64, U/D 100.
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Rotate Seamless - Alt-Ctrl-S.
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Water with Self
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Forget the last two steps. Undo, twice - Ctrl-Z.
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Distortions, StretchBlur with Self, default setting.
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Rotate Seamless, yet again. I tend to use it a lot.
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Rotate 90 degrees - Alt-Ctrl-X.
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Distortions, StretchBlur with Buffer, default setting.
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Sharpen - Ctrl-S.
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Rotate Seamless
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Sharpen
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5) times - Distortions, Water with Self (same default settings as above).
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Rotate Seamless
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Merge Gradient
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Sharpen
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Rotate Seamless
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Top of the 'tree' - Color, Negative.
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Color Rotate, default 8 bits.
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Sliders. Also used quite frequently. You can click on the slider
bar, left or right of the slider itself, and increase or decrease
the value by 20. The little slider will move in that direction.
Clicking on the arrow buttons, or either side of the bar, changes by 1.
Unfortunately, it doesn't show. And there's no
edit box to enter the values directly. It's a slight oversight.
So, if you click one time too many, or not enough, and so on,
again, it doesn't matter.
- Lightness: 0, no change
- Contrast: -52, click on bar, left of button, three times, and on right arrow 8 times
- Saturation: -37, click left side of bar twice, and right arrow three times
- Red: 31
- Green: 12
- Blue: 30
And press the green check mark, below.
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Negative
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Color Rotate
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Sliders - Saturation: -202, Red: 15, Green: 8, Blue: -30, and press check mark.
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Rotate 90 - Alt-Ctrl-X.
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Water with Self
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Sharpen
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But, Undo the Sharpen - Ctrl-Z.
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Filters, Edge Emboss Less
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Water with Self
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Negative
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Sliders - Lightness: -60, Contrast: 38, Saturation: -120, Red: -22, Green: 30, press check
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StretchBlur with Self
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Water with Self
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Sliders - Lightness: -22, Contrast: 53, Saturation: 53, Red: -15, Blue: 8
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Copy Image to Buffer
And if everything went right - this is it.
Looks pretty close already to the 'ingot'.
So, that's it, to a point. There are lots more steps to go through
to get this background.
If you want, just to keep working with Harm's, to see how it works,
you can download the remaining
recorded log.