Blade Pro, from Flaming Pear
 
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Blade Pro was one of the first plug-ins to run successfully on Paint Shop Pro that provided the inner bevel feature and texturing then found in Photoshop. Newer versions have been produced. I still use, and this below is about, a much older version (from 1997).

You can download the presets used to create the logo, above, as well as the honeycomb type image below. Unzip and place both in the directory you use for Blade Pro presets. In this earlier version, it was in the top level Blade Pro directory, on whatever drive you installed it to.

After installation, it can run as a filter to any Photoshop compatible program. Let's say you use Paint Shop Pro, for ex. In PSP 7, it's at the bottom of the Effects menu, in earlier versions under the Images menu. Plug-in Filters. And Blade Pro will be in the list. So, in Paint Shop Pro, create a new image - white background. Then open Blade Pro.

Load in the demo preset, from the .zip you just downloaded above. Now see the image, below. The little CD icon represents the preset, and the middle button with the arrow on the right is the load preset. It should look like the image, here, when loaded, except that the bump (what looks like little 'molecules' or balls, here) might be different (it is randomly generated). You can press that little square + button on the right, to zoom in.

 

Briefly, you can see the highlight and shadow controls at the bottom, and by the color of the nearby buttons that not just white or black can be used. Above, a little coloration can be added with Tarnish, and you can see in the little box at the right that again any color can be used. The shadowed ball and box next to that are for the blend mode. Most people probably stick with Normal, but the one selected here is probably more rarely used (in BladePro, click on the box/button to see which is used). The white box above is for a texture, or 'environment' (called in this version), blank in this case. And above that is the bump, a neat little 'molecular' thing in this case, but which is randomly generated, and yours no doubt will look slightly different. It's what gives the honeycomb in the image, particularly because the Height slider is all the way up at 60 - settings around 10-20 are generally more typical. The Radius slider, above Height, is what sets that square purplish border out to where it is. This demo preset is really very much the other preset, in fact, which I called Plastic Cover.

Load in the Plastic Cover preset. Click okay. Open Blade Pro again and click okay again. That is, apply it twice to the image. That's how the logo above was created. It uses the glassiness, more than anything, to get that darkened 'see through' look, but also the Glare, slid all the way to the right. The glassiness tends to darken any image, so it's used on highlighted images, or bright images. It's nice to generate a sort of 'precious stone' kind of thing. The high glare suggests the sort of plastic see through cover thing. Generally just for inner beveled text, for raised or 'punched in' text, you won't want glassiness at all, but rather pretty consistently high Gloss and Glare settings - again just in general.

No need, then, to duplicate the extensive Blade Pro help files and tutorials. This was just to give a general overview of an earlier version, and an appreciation for what it can do. By the way, the image used for the logo above was, of course, just a screen cut of the Blade Pro window (Alt-PrintScreen in Windows), cropped up near the top, some floating anti-aliased text was placed over it in PSP 7, rotated left 10 degrees, and it then was shadowed a couple of times at different blur and settings, inverted/'negated', giving a sort of very bright 'ghostly' shadow effect, and then the plastic cover preset was applied twice. And it came out pretty nicely.

And one last thing. As with any program that has a randomize feature - use it, at some point. It's the button with the two little dice on it, shown above. The presets used, here, were created using the 'roll of the dice' button. And the texture and beveling used on the Blade Pro text in the logo above, though mostly obscured now by application of the preset, were created just by repeatedly pressing the randomize button until something looked - interesting.